Addendum to session 14

We discussed Luck Points. Specifically, transferring them from one player to another. We agreed to try out a method for this as follows:

  • The PC must exhaust their current total of any Luck Points on the roll in question. They may then be supplemented by gifts from other players.
  • PCs may gift their own Luck Points to other players using their Reaction. Obviously, a PC who has already used their reaction this round may not thus gift.
  • The use of Luck Points,  including all gifts as well as those from the PC whose roll is pending, may not exceed 5 points.

We’ll try that out and see how it goes.

Session 4 Addendum

Rules notes: we discussed “weapon juggling” and how the rules explicitly support stowing and drawing a weapon as part of the Attack action, plus stowing a weapon as a Free Action, meaning that a PC with 2 weapons drawn could stow both weapons and still draw another as long as they are taking the Attack action.

We also discussed that administering a potion, to oneself or another, is a bonus action.
To discuss: using DNDBeyond for initiative and HP tracking

Each week I’ll provide a “Session Notes” post from Buck Headstrong that will be a narrative recounting of what happened, and a separate “Addendum” such as this one with mechanical/meta-game stuff.

Loot: there is some loot to be gathered after the fight, no big surprise. This won’t come up often, but Arthur is going to take a significant “share” of the take, which leaves the following for the party:

  • 1 heavy ring similar to that taken previously from the catacombs; a Ring of Elemental Evil
  • Among the weapons salvaged and otherwise to be found:
  • 1 masterwork wolf shield ( a Royal Shield)
  • 2 masterwork pikes (Royal Pikes)
  • no money or other items of interest other than what Arthur has claimed

To discuss: Level Objectives