2025-03-18 Barony of Darkmoor Session 11

Field reporter

Session Notes

And now the latest from the far reaches of the Port Road1:


The Circle of Darkmoor, having in last weeks’ missive (mostly) defeated a Dark Cloak patrol at the old Carriage House, set out to hunt down the one surviving criminal who had fled into the depths of the swamps. Three of the Circle proceeded through the mire, whereas the follower of that Nick fellow took a more circuitous, less scenic and far less dangerous tack via the road. I do not mean to impute cowardice, of course. I declare it forthright.

The Aldmaar, the Anthracite and the orc — this is not the setup for one of my famous jests, I promise, gentle reader — pushed their way through the muck, trailing the fleeing Dark Cloak until, having arrived at a rare patch of higher ground, found themselves surrounded and outnumbered by a pack of upright frog men dressed in mossy finery the like of which has not been seen since the most recent Grey family wedding. The horrible creatures — bullywugs, I’m told — leapt into the fray and engaged the heroes. The frog-beings proved doughty foes, particularly for a group of heroes already partially exhausted from previous combat and with one of their crew off literally chasing swamp lights!

I was not there, of course. While I would love to accompany the Circle and document their activities in person, my duties here in Elder Pool require so much of me it is simply not possible. Also, the mud would absolutely ruin my new purple loafers with the brass buckles! Nonetheless, a certain black squirrel2 informs me that the fight eventually came down to the chubby wand-twirler and the last of the bug-eyed, warty dandies. “Did the Circle survive?” Of course they did. “Oh, you mean that unattractive Anthracite woman defeated the… big… toad?” Yes. In the same way that you defeat the baker every time you wrest a bit of cheesed cake from his clutches by overpowering him with bits of copper from your purse.

Meanwhile, literally high on his horse, the Great White Pope tired of chasing lights and discovered that a passage leading north off of the main trail through the swamp was lined not just with the remnant of the wicker man from which the Circle had freed the tart Dark Cloak, but a series of them. What of that?

My research, dear readers, tells me that these wicker men date back at least a hundred years. Perhaps several hundred years in this depressing duchy. In particular, there is a perambulation of these wicker men stories that may prove pertinent. This story involves a terrible beast of the swamp known as the shambler. This shambler, the legends recount, was literally lured to the edge of the old Moat House as the smelliest possible guard dog. Perhaps, more likely, the shambler found itself at a structure — the old Hay Barn — and set up shop, so to speak, and the occupant of the Moat House realized that there was some possible benefit from having a murderous pile of garbage camping on the front lawn. In any case, this shambler is as afraid of these burning wicker men as the San Nicholite is of wandering brightly-colored swamp gas. So, the master of the Moat House deployed these wicker men to keep the shambler at bay, but to also discourage it from moving along. Supplemented with occasional live offerings, one assumes.

Thus, the wicker men, at least in times of old, were deployed by the Moat House to control the shambler. One imagines that whatever the veracity of these tales in olden days, that the shambler menace has long ago faded into the moors and any on-going occurrence of wicker men can be put down to modern superstitions no longer grounded in purpose other than inertia.

So there it is, dear reader. The history of the wicker man and the crucial role it has played in the historicity of Darkmoor. Supposedly.

The Circle returned to the Carriage House, battered, covered with frog gore and swamp mud. Except for the fine priest, who if he had soiled his clothing at all, it was at the thought of lights in the swamp. They rested. Recovered. And, as the sun once again climbed into the sky, a local approached, trailing the horses that had been lacking from the Carriage House on their return. It inspires me that so many want to participate in what many are calling the resurrection of Darkmoor. The Circle have created the perception that some positive change is possible. I don’t, dear reader, scoff at these ideas. I understand that matters in Darkmoor are terrible. And that the common man desires to play some role improving matters, that warms even the chilly heart of your narrator. That the Circle are certain to fail and disappoint the masses, well that seems as inevitable to me as the rising of the full moon and the concealed implications of that phenomenon upon a certain noble.

I digress. Now armed with a full handful of steeds, the Circle, after some significant debate, set out once again on the road and down the muddy path. They arrived, as had the Nicholite, at that intersection of the well-carved wagon path and that narrow, mostly overgrown trail. The one, you will recall, lined with wicker men. Except now, as the heroes discovered, the wicker had been set ablaze.

The heroes moved up this trail, the Aldmaar man alone clever enough to hang back — to safeguard the horses, you understand. The others proceeded up this trail, investigating the still smoldering wicker men. As the passed one installation after another, each more recently set alight than the last, they began to notice that:

  • a body had recently been dragged up this trail
  • that body left blood and gore in its wake
  • a spot off the trail to the left was recently tamped down and the line of evidence of the body seemed to originate from that area
    And, most importantly:
  • the tall thatched roof of a structure seemed to lie at the end of this muddy trail.

The Circle had been warned a number of time, my friends, to do whatever they must to avoid the Hay Barn. That some dire threat resided therein. And yet, here are they, within a few short strides of that site, mouths agape and unmentionables freshly sodden.

And that is where I must leave the tale, dear reader. Until next time.

  1. There is the question as to where specifically on the Port Road the heroes find themselves. There is, as you may know, a dispute as to whether the Circle of Darkmoor has any legal or jurisdictional basis to be operating on this stretch of land, given that the Port Road east of the Third Stage Road lies within the Earldom of Eregore. We will return to that question at some future point, I am certain. ↩︎
  2. These are not squirrels. Do not, patient reader, interact with the “black squirrels,” I implore you. ↩︎

2025-03-11 Barony of Darkmoor Session 10

Session Notes

Word reaches us, dear reader, of the exploits of the Circle of Darkmoor, now firmly ensconced in the East. Praise the Unburning Tree. Or that Nicholas fellow. Or whomever else we can credit for their absence. The young Lord, one supposes.

The heroes ventured forth and discovered more misdeeds of the Dark Cloaks, in the form of a ravaged coach, its draughthorses slaughtered and likewise its crew and passengers. These thugs are truly animals. One wonders whether the Circle really comprehends the difficulty into which they are so confidently striding.

They continued to follow a map that they previously wrested from the Dark Cloaks in that ill-fated assault on the Baron’s purse which now seems years agone, which led them away from the road and onto an overgrown path in what had become a verdant, muddy fen. They traced the furrows of wagons through the mire. Despite the obvious indications that traffic had split at a certain point, some bending away to the left, some to the right, before rejoining up the path, the Elf of Anthracite, a wand-twirler of a clumsy sort, proceeded straight ahead. Ignoring the signs, evident even to an overfed, ink-stained scrivener such as your loyal narrator, this man walked without hesitation directly into the quagmire before him and had to be rescued by his associates. I suspect that some of you, dear readers, believe that I fabricate these misdeeds. Trust me. I recount merely what transpires. In an inimitable style, I daresay.

They continued, the Athracitizen now fully bedraggled in what had become a freezing night air. Discovering another trail heading more northerly (their current bearing primarily easterly) which they took to lead towards the “Hay Barn” identified on their map, about which they had received multiple warnings was the lair of some fell beast, when suddenly nearby: a wicker man.

I delved into this matter, my friends, the “wicker man.” There has been in these parts the phenomenon of constructing these effigies, often from reeds, wicker, straw, and other dried vegetation. These man-shaped — though often quite large — objects are then set alight, sometimes as part of a ceremony or associated with a funeral.

However, there is a barbarous aspect to these wicker men, in addition to their more festive uses. Some horrible personages encase their pathetic victims in wicker, my friends, and then set these miserable packages alight. It is said of these wretches that they have been “candled.”

There is some historical record, furthermore, involving the use of wicker men by the Church of Elemental Evil. Additional research into this matter continues.

To return to our narrative of the Circle: inside this particular wicker man they discovered a victim, bruised, battered, beaten and naked: Lucretia, the Dark Cloak they “rescued” from her life of crime. Freed from her reedy confines, she recounted yet another tale of woe, having been captured in her attempt to depart Darkmoor for northern climes, she was brought back to the marsh and left to rot amongst the rot in the fetid swamp.

She reported that a group of Dark Cloaks had taken up post at the abandoned Carriage House back on the road. She suggested that the Circle might have to face this crew at some point, perhaps at a less advantageous time. But if the Circle struck first… they might steal the brutes’ garments and disguise themselves, perhaps making entry to the Moat House a simpler matter.

Seeing wisdom in this approach, they set about it. A battle ensued at the Carriage House, which for a time seemed poised on the edge of a blade. The tide turned when the Badit captain was brought down. The Circle defeated the remaining minions with little difficulty. However, one escaped into the marsh. Fearing that he might alert the Moat House, the Circle is, at this very moment, in pursuit, if my sources can be trusted.

I promise to keep you, gentle reader, informed as this situation unravels.

2025-03-03 Barony of Darkmoor Session 9

Session Notes
Dear reader, it is I, your humble chronicler. I have for you today the latest (mis-)deeds of the now-famed Circle of Darkmoor. I can not count how many mugs of inferior ale that have been slung my way since I began narrating these acts of the Circle. Truly. I can no longer count them. Nor find the door. Another round, good barkeep!

In the previous edition, still available via our growing network of street buskers, industrious young lads as like to pick your pocket as sell you a new edition, I recounted the investigations being carried out by the Circle. This edition — I promise — contains fewer references to feces.

The Circle, having found their way to the residence of the local Guildsman who had been apparently bankrolling the despicable atrocities at the cemetery, and having rather soundly clonked said Guildsman, bound hand and foot as he was such that, as it has been reported to me, the unsavory fellow can now observe you both coming and going without the effort of moving his neck, pursued the man’s rather fetching female guest down into a subterranean passage, hidden in a wardrobe.

The follower of that faith which we should not name, Hammond, immediately made the way safe for his fellows by throwing himself onto the spikes of a pit trap so that they may proceed unharmed. Beyond this snare the Circle found a great bronze and wood door, the envy of any banker. From the far side of the door a voice addressed them, warning that there was no way forward for them. Interpreting that this meant that the speaker was trapped — a fact that when I heard it, I promise you, I sprayed ale all over my newest velvet trousers — they set about laboriously beating on the door with an axe. So if you were awakened by the sound of thunder, rest assured that it was only the vassals of Baron Darkmoor knocking about underground. Better to lay down the axe and use their skulls next time and let us all slumber peaceably.

Eventunally… eventually, they made their way through the great door to be confronted by an even greater beast chained as a sort of guard dog, to block their path. And another door further on, made of even sterner stuff. Most, at this point, I think we can all agree, seeing that the terrible monstrosity was chained in place,  might have backed away and reconsidered. Not our Circle! There is only one way, when one is a hero! Forward! No matter how many traps and doors and shocking monsters lie between us and… the furniture shop. For this is where they emerged, inside Alder Appointments, the local furnishing storefront. After hours. No sign of the fleeing lady nor of the rather rude gentleman who spoke to them through the door.

And what, I can hear your upraised voice, gentle reader, of the Guildsman? What account did he give of his role in all of this? What name did he give of the damsel who escaped the powerful Circle? I extend my closed hand in response and then, revealing that it is empty, you receive your answer. The Guildsman had been spirited away in all the pounding and hacking and ogre slaying. What then? What essential activities do they then take up, our glorious saviors?
Sawing away at the poor creature they slayed to remove his head as some sort of gruesome keepsake.

In the morning the Circle returned to the furnishing shop. Alder Appointments is, as it turns out, owned by the selfsame Guildsman — I see recognition dawning on your otherwise placid features, dear reader. Yes, that Guildsman! The shop is operated, however, by a man known as Clinton. Clinton, as we all know is that rather dry gentleman’s name. Clinton it is and has always been. Clinton, under questioning, admitted that he knew about the recent excavations under the shop — those leading to the Guildsman’s private abode, but he understood that it was in his best interest not to notice or to ask questions.

A brief aside:

I, as the newly self-appointed Great Sage of Darkmoor was requested to look into a matter that might be of some interest to all my readers. That of the identify of the “fountain girl” in the middle of Elder Pool.

I have to say, having arrived here some weeks ago, the shabby fountain, broken-down and useless, did not strike me as being of interest. Nor did it occur to me that it might be intended to represent an actual person. In that, I was mistaken.

Lisle Whiteberry, “Lil” to her friends, was a rather unassuming local girl who worked at the cheese shop that at one time occupied the space where the tiny draper sells his wares today. She was, by most accounts, pleasant enough. Plain and unmannered and often done poorly by men of the rough sort. But with a certain pluck and determination. And little did her detractors know what an important role she  was to play in the history of the governance of Darkmoor.

On that fateful night, some three or four days after the last full moon of harvest, when the traitorous Barnabus Rey allowed the cultists into the catacombs, they would have succeeded at reaching Lord Grey and, one assumes, murdering him and his family, had little Lil not seen the group entering the sewers and ascending that hidden column at Rey’s behest.

Legend tells us that she made her way to the manor house and managed through persistence and some amount of shin-kicking to reach the Lord’s man-at-arms, who finally, convinced of the threat, managed to spirit Lord Grey and his family away to safety with only seconds to spare.

What became of that young, brave little girl? That exemplar of bravery in the face of brutality?

The cultists –naturally– captured, tortured and murdered her and left her corpse hanging in the town square as a warning to others.

But the citizens of Elder Pool, may years later, erected that fountain in her honor. You know the one I mean: moss-covered and broken, forgotten to time.

Thus: the story of fountain girl.

Our heroes, the Circle of Darkmoor then carried their investigations to the cemetery where they met with the care-taker. That lanky figure shared a similar story to that they had previously heard from Clinton; whose name, as I have already stated, is, was and always will be Clinton: that he was paid to look away and not ask questions, despite the horrific acts being carried out within his area of responsibility.

The Circle then met with a figure of some high-standing and wide authority who we shall not name. As a result of this significant conference, the Circle now is committed to stomping out the dark cloak threat that we have all anticipated them taking up so long ago.

I applaud this new focus. Let our heroes carry the fight to where it belongs: far and away where those of who have had perhaps one ale too many can get a decent night’s sleep, undisturbed by door-smashing and free of horrible amateur taxidermy.

2025-02-25 Barony of Darkmoor Session 8

Session Notes

Our heroes, the Circle of Darkmoor, never individuals to venture into the sewers a single time when multiple visits are at their… disposal, returned to the stinking depths, investigating a figure your humble chronicler helped them identify: Barnabus Rey.

According to my extensive research, I can report that Barnabus Rey was the one-time Captain of the Watch, entrusted to safeguard the nobles. The history recounts that Rey, at midnight, opened a hidden door that allowed the assassins of the church of Zuggtmoy to climb from the sewers into the catacombs beneath the manor house and… nearly…. to pluck the ruler of Old Darkmoor from his throne. The nobles fled, but that was the end of their rule, though the war against the Elementals continued for some years in their absence.

The Circle discovered a shadowy figure at the western extent of the sewers who, being discovered, dumped his burden into the waste stream. The heroes pursued and ran down their prey. The story that was told to me, dear reader, you will scarcely believe.

The youth they captured, a miscreant who calls himself “Timmer,” reported that he and others have for some time been serving an evil master known as Loch, who has paid them handsomely for unearthing the deceased of Darkmoor and dumping their decaying forms in piles in the sewers.

This Loch creature supposedly, is a well-dressed resident of Elder Pool who frequents a certain downtown tavern.

After further investigations the Circle traced this “Loch” to the Guild Hall, where he is reputed to be a prominent member, under a different name which I shan’t at this time reveal.

The Circle found their way to the residence of this Loch where they were met with a less than contrite welcome. During their bootless attempts to extract a confession from this dandy, Loch’s female companion slipped away through a concealed passage down into, once again, an underground complex.

Hammond, the Nicholite friar disappeared in her wake, and the others followed suit.
What happened next, you ask, eager reader? I promise to tell.

Next week.

Session 7 Addendum

Just a couple things from last session:

Anker’s body should be returned to Aldmaar; Juttah has already indicated that he doesn’t plan to return at this time

Milestones for advancement to next level:

  1. Develop a facility associated with one of the factions
  2. Recover an artifact of the old realm (a Wolf-emblazoned item with magic still intact)
  3. Narrative milestone (to be uncovered)

2025-02-18 Barony of Darkmoor Session 7

Session Notes

The heroes, the Circle of Darkmoor, returned from the Lord Baron’s speech to his peoples, which was met with wide-spread acclaim, to discover that their captive, a member of the highwaymen who apparently call themselves the “Silencers,” and who reportedly had professed contrition and a turning over of a new leaf, retreating from his life of crime, had been murdered in cold blood, alongside his gaoler, Anker of Aldmaar.

The Circle pursued the attackers, who they saw fleeing on the High Road. The pursued fled as long as they might, but eventually the heroes overcame them, once again demonstrating mercy in taking a captive rather than to cut the murderers down like dogs in the street.
Is there no end to these murderous onslaughts? How can the baby-faced Baron implement his far-reaching policies if at every turn the criminal element outflanks him?

After Baron Grey’s magnificent speech, the heroes were alerted, having returned to the Ragged Moon for a communal libation, that there was trouble upstairs. Juttah, the northern ranger informed them that their captive, Norwich, the former dark cloak as well as his ranger guard Anker, had been assassinated in the immediate aftermath of the speech. They raced up to the common room to discover a bloody scene, and through the window, another group of dark cloaks fleeing on the High Way.

After defeating this group of assassins, they took a captive, a creature who called herself Lucretia. She shared a typically dismal history for this type of depressing woman which had led to her joining the group of dark cloaks — the so-called Silencers. She answered the questions put to her with enough seeming sincerity that the Circle allowed her to escape, unpunished.

The party, rather unceremoniously and by most accounts, alarmingly, returned, with the blood-soaked armor and weapons of the slain assassins decorating their shoulders.

They reported what they had learned from the assassin Lucretia and put the Baron into a state of alarm that he might be the subject of additional murderous escapades. With little enough evidence, I amend parenthetically.

The Circle then returned to the matter of the mysterious waste pit discovered behind a hidden door in the catacombs having first secured a hastily-constructed rope ladder fit for purpose.

They descended the 75 or so feet down into the noisome space beneath even the catacombs. And thereby discovering an underground river of shit. Directly beneath the vertical column they had just precariously traversed, a collection of rotting or long-past rotting corpses.

From the narrow walk space alongside the slow-moving turd torrent, the heroes could see a sewer passage heading both east and west. And, dimly in the dark in each direction, light, perhaps streaming down from above.

The Circle moved east, upstream of the crap creek, with the presumption that moving towards the center of Elder Pool might yield a better result than away. After some travel on that narrow shelf adjacent to the feces flood they found themselves in a circle of diminishing daylight, from some sort of exposed grate a few score of feet above, occasionally dripping down into this space. They discerned the remnants of iron handholds in this vertical shaft, but the party, having experienced more adventure with the rope ladder than anyone had hoped, they eschewed the opportunity to ascend.

As they continued along the passage east, the waste wave accompanying them, they began to believe that the passage was trending generally upwards. And then, to their considerable surprise, they discovered a woman to the left, a door opened above a climb of shitty stairs, hurling her reeking chamber pot their direction.

Recovering admirably, they climbed the steps coated with soil of the night and after maneuvering through a cellar crowded with coal and firewood, they emerged into the ruin of an Elder Pool home, to startle the older woman squatting in this abandoned space.
And that is where we find ourselves, gentle reader. In a state of affairs where one dark cloak, intended to serve a penance has been slaughtered while under house arrest. Another who participated in this murder in the center of Elder Pool, released to perform whatever foul deeds a tramp of the meanest sort might contrive. The Baron confined to his apartments, shaking in fear. And the great heroic hope of Elder Pool playing at seek-and-hide amongst the excrement.

Every day in Darkmoor is an adventure, I must say, gentle reader.

Session 5 Addendum

We discussed several rules emphases:

  1. Spell components; we’ll want to track whether spells have verbal (not possible in magical silence or when gagged, e.g), somatic (requires a free hand to cast), and/or material components. I’ve started a spreadsheet with spells from PC character sheets tracking which have which type of components, and for material components, which can be replaced by using a spell focus, which will wear out over time, and which (none so far) are consumed in the casting.
  2. Ammunition: please track arrows (bolts, bullets, etc). Alden proposed a system for determining if fired arrows could be recovered — roll 1d6; 1-2, none recovered, 3-4, half of spent arrows recovered, 5-6 all spent arrows recovered.
  3. Dying: once a PC goes to zero hit points, once they’ve been restored to 1+hp, they incur one point of exhaustion. For each point of exhaustion, a character incurs a penalty on all D20 checks (attacks, saving throws, ability checks including initiative) equal to 2X exhaustion. For example, a character has two points of exhaustion; all D20 checks until exhaustion is reduced are at -4. A long rest restores 1 point of exhaustion.
  4. Encumbrance: we discussed that, while we will not be formally tracking encumbrance, I’d like to know where “party” items are — e.g. who is carrying them, and would like us to be reasonable about what/how much each person is carrying.

 

There were a number of sidebar conversations PCs held with members of their factions. Buck won’t be commenting on these discussions in the narrative post — he wasn’t there and I assume your characters wouldn’t have told him about them.

The nobles — seemed not pleased at his message in general

The Guilds — seemed indifferent or uncertain

Anthracite — seemed interested but skeptical

Aldmaar — seemed excited about the references to addressing the King’s plundering of the wood; less so about sharing the game bounty

The peoples of the South seemed generally excited about the whole speech, though maybe not so excited about mining

San Nicholas — seemed wary of the whole speech until Arthur addressed his commitment to the Church of San Nicholas and its prominence within his family, at which point most were beaming.


In general, though, your PCs would have observed that Arthur’s speech was received by the factions in the following ways:

2025-02-12 Barony of Darkmoor Session 5

The once-contrite former Dark Cloak, Norwich

Session Notes

The heroes, the Circle of Darkmoor, returned from the Lord Baron’s speech to his peoples, which was met with wide-spread acclaim, to discover that their captive, a member of the highwaymen who apparently call themselves the “Silencers,” and who reportedly had professed contrition and a turning over of a new leaf, retreating from his life of crime, had been murdered in cold blood, alongside his gaoler, Anker of Aldmaar.
The Circle pursued the attackers, who they saw fleeing on the High Road. The pursued fled as long as they might, but eventually the heroes overcame them, once again demonstrating mercy in taking a captive rather than to cut the murderers down like downs in the street.
Is there no end to these murderous onslaughts? How can the baby-faced Baron implement his far-reaching policies if at every turn the criminal element outflanks him?

Lord Arthur Grey’s Speech to citizens of his Barony

Good day. To those whom I have not yet met, I apologize for that lapse. I am Arthur Grey, named Baron of Darkmoor.

I come to you today not merely to introduce myself but to discuss the current state of our Barony, as I perceive it.

I have seen, in the scant time that has elapsed since the King proffered this title upon my shoulders, a darkness over this realm. There has been a void of leadership and sense of community in Darkmoor that has allowed this darkness to take root.

The lawlessness and lack of governmental presence has resulted in a community where fear is a commonplace. A scant few days ago, criminals attacked the town, murdered two citizens and attempted to pilfer the Baron’s purse. In the middle of the day, in the middle of town.

At the Royal Court, Elder Pool and Darkmoor broadly are referred to as "that hideous place." The ancient origin of the word "hideous" comes from our modern word "hide" which originally meant "fear." Our community is one where fear prevails.

Fear not just of the criminality that I just mentioned and that we have all seen, but also fear of one another. Today, Darkmoor is not a single community; it is a collection of factions; small collections of peoples who rarely interact with one another, and when they must, they do so at arms-length. Or at the length of a blade.

That is not the type of society in which I wish to live.

When the king called upon Darkmoor to send its representatives to the ceremony at which I was installed as Baron, you sent your finest. I have seen firsthand the heart and greatness of these people. I would not be here today, were it not for the service, heroism and prowess of representatives of these factions of which I have spoken.

There is a darkness, today, in our barony. It has been allowed to fester and to grow and to split us up into our little communities, separate and afraid. But it need not remain that way.

Our once-great buildings have crumbled. Our walls have collapsed. Our roads no longer connect us. This darkness has surrounded us, forced us into tiny islands of faltering light.

What can be done about this? We can rebuild. We can reconstruct the core of our community, make it safe and whole. This work has already begun, as you can see with the improvements at the Ragged Moon and that task is not yet complete. We will rebuild the roads so that all points in Darkmoor connect once again to Elder Pool. Safe and stable roads will encourage the flow of traffic and of commerce.

We will not merely focus on Elder Pool, however. There are valuable — critical functions in all corners of our Barony that will be restored for the benefit of us all. In the old days, the mystic powers of the wizards and sorcerers of Anthracite generated magics hailed far and wide for their effectiveness. If we create the proper conditions and lend them the support they need, they will do so again.

The people of the Wood provided the lumber required for any community to thrive. Today, that lumber leaves Darkmoor and merely serves to furnish the castles and limousines of foreign nobles. The most excellent hunters of the People of Aldmaar once provided the realm with the finest of furs and game meats. There is a bounty in that wood that today, must be reserved only for the followers of Aldmaar, because they have no other recourse for feeding their families.

And yet, our nobles own vast farm lands that could, as they once did, provide food — milk, cheeses, beef, bread and beer, potatoes, yams and carrots — enough for every table in the Barony. But those farms produce so little, due to a lack of available workers, poor and broken tools and the ravages of wild beasts who damage or steal crops. Too often, the wild beasts are of the two-legged species.

The mines and stone-working expertise of the peoples of the south have been lost, or at minimum lie fallow under a cloak of darkness. We need those metals and that expertise if we are to build a healthy Darkmoor. We must invest in these resources.

The Guilds today produce a meager offering, compared to what they once could. Waxes and honeys and meads and fine finished goods, gowns and boots and –hear me my agrarian friends — tools and weapons, all were produced in great number in Darkmoor and the quality was renowned. What few items the Guild produce have no viable, no safe markets here and are thus exported.

These problems arise not from a lack of will or of character in our Darkmoor. They arise because we separate ourselves into our shadowed enclaves where we fear the other and have come to believe that isolation and alienation is the only way.

I have come here today, my subjects and friends, to tell you that there is another way. The way of community. Of brotherhood. Of joint purpose and collective effort for the common good. I do not preach a fantasy where we must subjugate that which makes us special and unique in order for Darkmoor to flourish. That way can not succeed. We must celebrate the unique qualities, the odd quirkiness of our individuality; embrace our differences. But recognize that we all — all of us — have value and we can all contribute to making our collective lot better. The soldier, the farmer, the craftsman, the artisan, the mixer of potions, the cook, the brewer, the wayfinder, the laborer, the mender of garments, the artist, the musician, the teacher and … yes, even the noble — we all have a role, a value that we can bring to the community. But we can only experience the full blooming of that self-worth when we can bring it to bear to help our fellow and to lighten one another’s load. Two men together can do what a scattered dozen can not, as we say.

Why do I believe that this is possible? Why do I think that despite the darkness that like a heavy smoke lies over our barony, that we can come together and achieve these things?

Because I have seen what happens when we work together. These four, who you, separately but acting in unknowing concert, sent to the King and thence, to me, have fought tooth and nail through an army of darkness to restore the royal seat of Darkmoor. They fought side-by-side. Had all not worked so loyally together, all would have fallen, myself included.

Likewise, when those criminals came into the center of our community, they were defeated by the joint effort of the citizens of Darkmoor. Two of our citizens died in rebuffing that attack. We must give honor and dignity to their sacrifice.

I invite Kog, representative of the Peoples of the South to say what he might about those who gave their all on that day.
[Kog speaks]

Kog was the direct target of that invasion, as he oversaw the reconstruction operations in my absence. By all accounts, Kog led the defense and made the criminals pay dearly for their heinous acts. And yet, when all was done and peace had been restored, he stayed his hand at the last and showed a mercy that these criminals would never in like situation, would have shown. Today, I present to you (ceremonial knighting) Sir Kog of the South, the first restored Knight of Darkmoor. Sir Kog, I offer you my sincerest thanks and this — the Noble Order of Darkmoor (affixes pin).

There is one group that I have not mentioned today. You might think that I fear to do so. I do not. I want us all to recognize that, as in the days of old, our community will only flourish if we strive for a higher purpose. A belief in deeds greater than ourselves. Beyond the simple black-and-white of hardscrabble existence there must be a heart that guides us, a wisdom that directs our actions. And when we are in our greatest times of need, a beacon to remind us that there are things greater than the deeds of man and beast. My family, the long lineage of the Greys have always clung to the teachings of San Nicholas. Not because he promised some great reward in the afterworld, that was never his emphasis, nor ours. But because his wisdom teaches humility, sacrifice, beneficence and goodwill to all. That following this guidance our hearts are filled, not just our bellies or our purses. That without love — love of our families and our neighbors and those who do us ill and even, even ourselves — what good is life, in this world or the next?

Our efforts, my brothers and sisters and friends, must be collective. They must be sincere and taken up with a heartfelt commitment and guided by wisdom. They must be brave and clever and well-considered. And swift. And before all of that, they must be undertaken in a spirit not of rebuilding what once was, but of building what must be. What should prevail.

I have spoken long, my friends. I beg forgiveness for my rambling. But all of that I have said, I will tell you with great earnestness, I believe it. All of it. I hope you will, too, even if you do not yet.

I leave you with this final, final promise: I see that Master Rouvel is in attendance. He will mark my words carefully, I am certain. The next drink, my friends and subjects, shall be served on my account! To the bar!

Session 4 Addendum

Rules notes: we discussed “weapon juggling” and how the rules explicitly support stowing and drawing a weapon as part of the Attack action, plus stowing a weapon as a Free Action, meaning that a PC with 2 weapons drawn could stow both weapons and still draw another as long as they are taking the Attack action.

We also discussed that administering a potion, to oneself or another, is a bonus action.
To discuss: using DNDBeyond for initiative and HP tracking

Each week I’ll provide a “Session Notes” post from Buck Headstrong that will be a narrative recounting of what happened, and a separate “Addendum” such as this one with mechanical/meta-game stuff.

Loot: there is some loot to be gathered after the fight, no big surprise. This won’t come up often, but Arthur is going to take a significant “share” of the take, which leaves the following for the party:

  • 1 heavy ring similar to that taken previously from the catacombs; a Ring of Elemental Evil
  • Among the weapons salvaged and otherwise to be found:
  • 1 masterwork wolf shield ( a Royal Shield)
  • 2 masterwork pikes (Royal Pikes)
  • no money or other items of interest other than what Arthur has claimed

To discuss: Level Objectives