Welcome to Total Party K-O! This is the spot for our weekly gaming session, campaign notes, occasional DM musing, etc.
Well-met!
Where adventure goes to die
Welcome to Total Party K-O! This is the spot for our weekly gaming session, campaign notes, occasional DM musing, etc.
Well-met!
You gathered before sunrise two days ago, just east of Elder Pool, where the High Way turns finally east. Horses and carriages had been sent by the Court. Each of you presented the wax-sealed summons that was your passport to Mainesbury and the “celebration.”
Lord Grey approaches you, an embarrassed smile on his face as he stretches out his hand. “I’m sorry,” he says. To you, the Baron of Darkmoor apologizes in his fine voice. “I did not catch your name.”
Royal Investigator, I bring you tidings from your magic manufactory. We are continuing to recover our full operations from the Cult invasion. Per your instruction we produced the following: 1 potion of Healing 1 scroll of Feather Fall The courier bearing this message should be in possession of these items. I am continuing, as instructed, …
Aldermane Stronghold Overview The Aldermane stronghold is more than just a breeding ground. It is a sanctuary of craft, lore, and spirit. Each stronghold turn, the Breaker and their Wranglers can craft or awaken unique items or traits drawn from the deep connection between Aldermane and the land of Darkmoor. Personnel Below are four specialized …
Sir, some brief updates and then, as usual, I will request your guidance. Per your previous instruction, we have begun to deploy Moat House staff, the "Legion" as they have come to call themselves, on road patrols. We are working with the Murgathen very compatibly. They have pushed out their patrols to include the entire …